![]() "Extern" tells us that this variable is defined elsewhere, but allows us to use it. Now to access it in another file, like ComposeDefaultKey.cxx, find these lines of code: these cheats are subtle, and 100 undetectable, everything is on client side. The b is for "boolean" and the OO is for Oscillation Overthruster, and the "cheat" because we're cheating. Since an increasing number of internet service providers in Germany (and probably in other countries) do not natively support IPv4 anymore, but IPv6, it is impossible to host a BZFlag server on a dial-up connection. That variable is our on and off switch that will let us walk through walls. I searched the bzfs manpage and /usr/share/doc/bzfs- server for a switch without success. Static void handleMyTankKilled(int reason) Open up playing.cxx and find these lines of code: ![]() Now to access these variables from other files, (For example, we need to switch the variable in ComposeDefaultKey.cxx but perhaps the actual cheat is in playing.cxx) we need to declare a variable "extern" in some files.Īrgh, I'm bad at explaining, so here's an example: This is the data type we will use to turn our cheats off and on. Boolean variables, or the "bool" type in C++ (the language used to create BZFlag) can only be true or false. But first, let me explain boolean variables. "message" is our message (duh) that we're about to send out, so the "message" string is going to be very important to us later. Std::string message = hud->getComposeString() So let's get started, shall we? Open up "ComposeDefaultKey.cxx" and find these lines of code: My personal ComposeDefaultKey.cxx is probably two times bigger than the original. The file that controls sending messages to others is "ComposeDefaultKey.cxx". The program then recognizes "/god" as a keyword, toggles the cheat, and prevents "/god" from actually being sent. Now, the method I use for toggling toggles cheats when you say certain commands by pressing "z", "n", "m", "," or "." So, for example, to toggle god mode I would say "/god" to my teammates, or whoever. So here's a non-specific guide on cheat toggling. Communication The BZFlag project has several resources set up for communicating both with other developers and with the community. configure script has a number of build options that you may find interesting. It's also nice to turn off the wings cheat on servers like Bloodbath, where they reversed wings gravity to make cheaters with wings shoot up into the air until they are autokicked. To build BZFlag for an unsupported platform, see PORTING. Having a phase cheat is pretty frustrating without being able to turn it off to land on buildings. ![]() It is one of the most important things cheaters should know how to do.
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